![]() Power stations and their energy outputs are: Then connect the power station using a power shaft on any side of the resource building. Note: This is the guide for the Folktails faction, the Iron teeth faction guide will be updated soon.Timberborn is a building survival strategy game developed by Mechanistry. You will need to create new districts in this game to get various kinds of resources. Then you can use those resources to transport back it to the main city to construct new buildings. Below you will find how to create a new district & distribute resources among them. Timberborn How To Create New DistrictĪ new district will be required to salvage scrap metals from the ruins. You will also need to transport resources such as water to different districts because every district won’t be near a river. You can make a new district by creating a pathway from the main district and then place a “District Gate”. After that gate, you need to place a “District Center”.Īll the buildings mentioned above can be found under the paths and structure icon. If you try to construct a building far from your district you will get a warning as “This construction site is too far from builders! Build more paths or a new district”. To transport resources between two districts you need to construct “Distribution Post” and “Drop Off Point” in both of your districts. You need to unlock these buildings using science. To generate science you need to construct an Inventor. Once you have constructed the distribution post and drop-off point in both the district, you need to select the distribution post of the district from where the resources will be loaded. Benches also 1×1 but need a path connection, and they don’t offer anything for some reason (at he time of writing).Then under Routes, you need to click on add a new route and select the drop-off point of other districts. The carousel is 5×6, including this 1×3 hut in the back, which is the part you can build on and have to hook power up to. Hadn’t experimented with best setups yet. The Grinder is 2×3.īoth kinds of windmill are 1×1 but considerably larger above, meaning you can hug them close to low structures but not one another. The vertical power shaft works as you’d expect, being 2 tall and connecting opposite sides. The Irontooth only Engine is 3×3, with the entrace in the middle of one side and the power output directly opposite. Keep in mind that you can attach power to any of their sides, or just hug them right next to one another. Sure would have been nice to know when I was setting up my farms, grumble grumble.įorester’s Hut is 2×2, Gear Factory is 2×3, Paper Factory is 3×2 (but as a commenter points out, the 1×2 area with the spinny thing cannot share or receive power), and the Printing Press is 2×4. The Grist Mill is 3×2, the Bakery is 2×3, the Fairytail-only Irrigation Tower is 2×2 and affects a circular area shown by the path, while the also Fairytail-only beehive is 1×1 and affects the 7-wide square also shown by the path. I really like it for the fact it lends itself nicely to being set one level up (especially at the edge of a large warehouse), with two platforms to support the tank and stairs leading up. The 1×1 Measuring stick, the 1×2 water dump (note that back square has to be over empty space), and the irregularly shaped Large Water Tank, which fits on a 3×2 grid but has the entrance offset by one, making it this L shape. The large one is only available to the Irontooths, and is a mighty five squares above where it was built. To reiterate, the 1×3 bridge is 4 squares long, with the first square being an anchor you need to place on solid ground or a platform, and you need another 1 square past that to connect it to a path. Just like a stair piece, the anchor point will only connect to a path that’s in line with it. For example, the 1×3 bridge pictured is designed to clear a gap 6 squares wide, by being built on both sides. Suspension bridges, however, are rather not obvious. Before you ask, no, you cannot have stairs go up and turn at the same time, the lower and upper level have to be in a row. Starting with the obvious: Stairs and platforms. Just to be clear, I make no promises of keeping this guide up to date, as all this information ought inevitably find its way to a wiki once one exists for this fun beaver’em’up. Thus, I’ve decided to compile this guide, showing (nearly) all the unlockable structures as of right now () If you’re like me, you enjoy planning ahead in games like these – but Timberborn, for all its nice sides, prevents you from previewing structures you haven’t unlocked. ![]() Ever wondered what size is that building you don’t have unlocked yet, and thus can’t preview? So did I, and it frustrated me enough to make this guide.
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